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© 2018 Castle LARP

C.A.S.T.L.E. LARP

General Out of Game

OOG Posts and Annoucements
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Kings Hollow RP

This is an appropriate venue to post traceable RP between characters at Kings Hollow.
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37Posts

Stone Dragon Ridge RP

This is an appropriate venue to post traceable RP between characters at Stone Dragon Ridge.
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22Posts

Caer Rathunas RP

This is an appropriate venue to post traceable RP between characters at Caer Rathunas.
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1Posts

Valara RP

This is an appropriate venue to post traceable RP between characters else where in Valara
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21Posts
New Posts
  • Houseman
    Nov 4

    So I am a potential new player with a myriad of questions. If the way I word things comes off as anything or than curious and jaded, I apologize ahead of time as that is not my intent with my bluntness. I have had some HORRIBLE experiences in the past couple of years with other larps. 1- The CASTLE rules are based on NERO/Alliance larp if I am not mistaken? Is there any risk of CASTLE larp just shutting down over a lawsuit or is there some history here I do not know? 2- How large or small was the average weekend last season? PC-NPC ratio? 3- Is the camp this one? http://www.tecumsehcouncilbsa.org/Camping/CampBirch/ If so (and even if not) does CASTLE rent the entire camp or only a set of cabins? AKA Am I going to have watch my step for boy scouts and dodge onlookers ogling my plate armor and asking me question? 4- Is there any risk of the staff committing a quit coup on the owners or other such issues? Like if some of the married staff/owners get divorced could it break the game? I know we all like to think we are adults, but this has not been my experience. Is there like a charter or something in place to handle these sorts of situations? 5- Have any events been canceled last minute? Like 20 people preregistered and then only 5 people show up and none are npc's? 6- How flexible is plot with noncombatants? Also what exactly are the rules for noncombatants? I have honestly only skimmed the rules at this point and I COULD bring as many four other players around, but two are pretty strictly noncoms. 7- What is the general power level of the bulk of PCs? Is it so far gone that as a new player I have ride another players coat tails just to stay alive and only get a single module/event the entire weekend due to low power level? 8- Honestly, how cliquey is the bulk of the player base? Guilds, circles, gathers, etc.? This is not a deal breaker, it's a fact of life. If there are more than 10 players there is going to be at least one clique of 3 or more, but are they all cliques with 1 or 2 players left on the outside? 9- I have in the past both NPC'd and staffed a larp. I tend to go all in one way or another. If I PC, I PC. If I NPC, I'm trying to get a staff/permanent npc position. That said does CASTLE have mandatory monster camp time and/or a path to staffdom? Forgive my novella and hope to hear. -Tommy
  • Cincinnati Stone Dragon Ridge
    Mar 1, 2018

    The office of the Chancellor has arranged an open forum to discuss the current state of affairs in SDR. Liam stands behind a small podium in front of the assembled people. Various members of the council can be seen near the front of the crowd. The Chancellor speaks clearly and confidently: "People of the Ridge and those from beyond, welcome to my first State of the City address. I decided that it is high time that we speak directly to one another of the various goings-on around town. I will make a few statements then we can open it up for discussion and questions. I want you all to feel you can be open and honest about any concerns you have. I will do my damndest to address anything that is brought before me at this meeting We began this year with a large economic boon, new foreign outreach, and a general feeling of peace throughout the city. The quarry is back up and running as are our lumber exports. We've bounced back amazingly fast after the detrimental events of last year. That being said, it would seem all good things must come to an end...Threats new and old have arisen. The aberrant animals and beasts that were thought to be a side effect of the Fae "queen's" occupation have not tapered off as we thought they would. The City Guard continually has to fend off these strange creatures as they surface around the city. They seem more active at night and in areas that are less trafficked. It is my advice that we go back to our old custom of making sure not to travel alone, even within the city. The Knowledge Guild and The Adventurers Guild are working together to find the source of these things and devise a way to stop them from being a threat. The other recent concerning issue is these spires that have been, sometimes literally, cropping up in and around the city. Our information on them is limited as they seem rather volatile and no one has been able to even get a sample of the material, let alone study it. What we do know is that they seem to be crystalline in nature, and they appear to grow out of the ground at rates much faster than natural crystals, and when contact is made with them, various magical effects up to and including violent explosions tend to result. I advise avoidance until we are able to learn more. That all being said, we have always faced challenges in this city, and we have always overcome. We have troubles in front of us now, but we are still better off than we were 6 months ago. We will overcome these problems like we have all the others. I would now like to hear from you. Are there any questions or topics you'd like to discuss" (OOG: For the sake of keeping this from getting too out of timeline, we'll put a 2 week limit on replies. If you want your character to have been present for this, feel free to comment below in game with your questions for the chancellor by 3-14-18.)
  • Jamie Willman
    Feb 26, 2018

    Late last evening there was a ruckus of yelling and wardrums close to the town border in the northwest. Those that were in the Count's house, the Barony, and the town guard responded to the band of trolls but were held back as the trolls assaulted them from afar with trebuchets filled with the heads of missing scouts. The true target of the attack became obvious as the Watchdog went up in flames, the paper and ink held in the building causing it to catch fast and burn uncontrollably before anybody could stop it. Toby, Daniel, Simon, Brent, Bernard, and Luis were all recovered fairly unharmed, though the youngest of the dogkyn was understandably shaken. Scotty, Domino, and The Duke have been taken to the Healer's Guild to deal with minor burns and smoke inhalation and are expected to make full recovery. Cyrus, Sharia, and Pete are in more serious condition. While Sharia is being treated Lily Martindell and Sapphire have offered their homes to the now homeless feralkyn, though Daniel, Simon, and Domino have all vowed to stay at the Healer's Guild until everybody is healed. The Watchdog building was completely unsalvageable, and until further notice, no papers will be printed or available for sale.